Medium Fiend (Demon), Any Evil Alignment
Armor Class 15 Leather Armor
Hit Points 71 (9d12 + 14)
Speed
STR
13 (+1)
DEX
16 (+3)
CON
16 (+3)
INT
18 (+4)
WIS
20 (+5)
CHA
18 (+4)
Saving Throws INT +8, WIS +9, CHA +8
Damage Vulnerabilities Radiant
Damage Immunities Necrotic
Senses Passive Perception 18
Languages Abyssal, Common, Deep Speech, Elvish
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Soul Consumer. Whenever the Akuma receives necrotic damage, instead of taking this damage the Akuma gain that much Hit Points.

Divine Vulnerability. Whenever the Akuma receives radiant damage from magic sources, it takes double that damage. If that damage would reduce the Akuma's Hit points to one, it reduces to zero Hit points instead.

Spellcasting. The Akuma is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +6 to hit with spell attacks). The Akuma has following Wizard spells prepared:
Cantrips (at will): Fire BoltRay of FrostDancing Lights
2nd level (2 slots): Shadow Blade
3rd level (3 slots): FireballSummon Lesser Demons
4th level (4 slots): Black TentaclesFire Shield

Actions

Soul Gatherer. As an action, the Akuma can choose to open the kimono it is wearing and reveal the demonic, huge mouth that is in its torso, making three dark, spiritual hands stretch out and fly to up to three targets. If the target is a creature, it must make a DC 15 Constitution saving throw, taking 2d12 necrotic damage on a fail and half as much damage on a successful one.

Rapid Claws. Melee Weapon Attack: +9 to hit, reach 5 ft., 1 target. Hit: 19 (2d10 + 9) piercing damage. 

Soul Katana. Melee Weapon Attack: +9 to hit, reach 5 ft., 1 target. Hit: 31 (4d8 + 9) slashing damage. 

Abyssal Staff. Melee Weapon Attack: +9 to hit, reach 5 ft., 1 target. Hit: 13 (1d8 + 9) bludgeoning damage. 

Reactions

Bite of the Paralising Soul. Whenever the Akuma is hit by a nonmagical attack and the attacker is within 5 feet of it, the monster can try to bite the attacker if that creature is the same size or smaller than the Akuma. The creature must make a DC 16 Dexterity saving throw. On a failed save, the creature takes 19 (2d12) necrotic damage and becomes paralised until that creature's next turn. On a successful one, the creature takes half as much damage and isn't paralised.

Description

The Akuma possesses a oriental human appearance, is aproximately 5 feet tall and wears a white, simple kimono, an asian conical hat and a katana suspended in a black belt, and a 6 feet staff with a oni eye at its top.

Although it may seem a simple human traveler, the Akuma is a traitorous, lying demon that survives in the Gaping Maw of the Abyss. It seeks and survives of eating all types of souls, but it has a taste for those coming from the Material Plane.

Hidden by the white kimono, resides a huge, fiendish mouth, with sharp teeth and a black mouth, responsable for consuming, devouring other souls, and never satisfied, seeking for a soul who's origin is the Material Plane.

Habitat: Underdark

Adarai_Amakiir

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