Fey Ancestry. The drow has advantage on saving throws against being charmed, and magic can’t put the drow to sleep.
Innate Spellcasting. The drow’s spellcasting ability is Charisma (spell save DC 15). She can innately cast the following spells, requiring no material components:
At will: dancing lights
1/day each: darkness, faerie fire, levitate (self only)
Spellcasting. The drow is an 11th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). The drow can cast disguise self and invisibility at will and has the following spells prepared:
Cantrips (at will): fire bolt, thaumaturgy, toll the dead, prestidigitation, shocking grasp
1st level (4 slots): detect magic, identify, mage armor, magic missile
2nd level (3 slots): detect thoughts, mirror image, web
3rd level (3 slots): fly, fireball, fear
4th level (3 slots): ice storm, fire shield, arcane eye
5th level (2 slots): cone of cold, mislead
6th level (1 slot): drawmij’s instant summons
*The drow casts mage armor spells on itself before combat.
Sunlight Sensitivity. While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Dagger. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 -1) piercing damage.
Description
As a drow, these mages are cruel and twisted, often murdering or torturing victims in the name of Lolth.
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