Medium Humanoid (Elf), Neutral Evil
Armor Class 12 (15 with mage armor)
Hit Points 60 (11d8 + 11)
Speed 30 ft.
STR
8 (-1)
DEX
14 (+2)
CON
12 (+1)
INT
20 (+5)
WIS
16 (+3)
CHA
16 (+3)
Saving Throws INT +8, WIS +6
Skills Arcana +8, Deception +6, Perception +6, Stealth +5
Senses Darkvision 120ft, Passive Perception 16
Languages Common, Elvish, Undercommon
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Fey Ancestry. The drow has advantage on saving throws against being charmed, and magic can’t put the drow to sleep.

Innate Spellcasting. The drow’s spellcasting ability is Charisma (spell save DC 15). She can innately cast the following spells, requiring no material components:

At will: dancing lights

1/day each: darkness, faerie fire, levitate (self only)

Spellcasting. The drow is an 11th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). The drow can cast disguise self and invisibility at will and has the following spells prepared:

Cantrips (at will): fire bolt, thaumaturgy, toll the dead, prestidigitation, shocking grasp

1st level (4 slots): detect magic, identify, mage armor, magic missile

2nd level (3 slots): detect thoughts, mirror image, web

3rd level (3 slots): fly, fireball, fear

4th level (3 slots): ice storm, fire shield, arcane eye

5th level (2 slots): cone of cold, mislead

6th level (1 slot): drawmij’s instant summons

*The drow casts mage armor spells on itself before combat.

Sunlight Sensitivity. While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Dagger. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 -1) piercing damage.

Description

As a drow, these mages are cruel and twisted, often murdering or torturing victims in the name of Lolth. 

Monster Tags: NPCelf

Habitat: UnderdarkUrban

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