Armor Class
16
(leather armor)
Hit Points
7
(1d12 + 1)
Speed
20 ft., Fly 50 ft.
STR
5
(-3)
DEX
13
(+1)
CON
12
(+1)
INT
15
(+2)
WIS
14
(+2)
CHA
16
(+3)
Saving Throws
CON +3
Skills
Perception +3, Stealth +6
Damage Vulnerabilities
Fire
Damage Resistances
Psychic
Condition Immunities
Charmed, Frightened
Senses
Darkvision 120 ft., Passive Perception 14
Languages
Abyssal, Celestial, Common, Elvish, Infernal
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Actions
Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 slashing damage.
Spirit Sight. The Adverseric Sprite touches a creature and magically knows the creature's current emotional state. If the target fails a DC 12 Constitution saving throw, the sprite also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw.
Invisibility. The Adverseric Sprite turns invisible until it attacks or casts a spell. Any equipment the sprite wears or carries is also invisible.
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