Large Aberration, Chaotic Neutral
Armor Class 19 (natural armor)
Hit Points 88 (22d10 - 22)
Speed 40 ft.
STR
21 (+5)
DEX
17 (+3)
CON
8 (-1)
INT
17 (+3)
WIS
12 (+1)
CHA
21 (+5)
Saving Throws STR +11, WIS +7
Skills Arcana +9, Perception +13
Damage Resistances Acid, Cold, Fire, Lightning, Thunder
Senses Blindsight 60 ft., Truesight 30 ft., Passive Perception 23
Languages Slaad, Telepathy 120 ft.
Challenge 18 (20,000 XP)
Proficiency Bonus +6
Traits

Innate Spellcasting. The slaad's spellcasting ability is Charisma (spell save DC 19). The slaad can innately cast the following spells, requiring no material components:

At will: detect thoughts, detect magic, fireball

3/day each: dispel magic, fly, tongues, darkness

1/day each: plane shift

Magic Resistance. The slaad has advantage on saving throws against spells and other magical effects.

Magic Weapons. The slaad’s weapon attacks are magical.

Void Transformation. When the Entropic dies, its body is destroyed, and the ravenous void spell is cast in its space. When cast this way, the spell cannot be countered, lasts for 3 rounds and does not require concentration. At the end of the 3rd round, the spell ends, and there's a 75% chance that the Entropic is reformed at the closest unoccupied space with full hit points.

The spell ends early if it does not deal any damage for an entire round, or if it is dispelled (as normal). If the spell ends early, the Entropic does not reform.

Actions

Multiattack. The slaad makes three attacks: one with its tongue and two with its claws. Alternatively, it can make three Entropic Ray attacks.

Tongue. Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 9 (1d8 + 5) piercing damage plus 21 (6d6) acid damage, and the target is covered in acid. The target takes 3d6 acid damage at the start of each of its turns, until a creature uses an action to remove the acid.

Claws. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) slashing damage plus 10 (3d6) necrotic damage, and the target can't regain hit points until the slaad's next turn.

Entropic Ray. Ranged Spell Attack: +11 to hit, reach 5 ft., one target. Hit: 22 (4d10) necrotic damage, and the target can't regain hit points until the slaad's next turn.

Idanbhk

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