Slashing Air Form. The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.
Hidden core. The elemental has AC35 if a creature tries to attack it without knowing its weakness. A creature can make a perception check as an action successfull DC20 perception check identifies a core inside of it. A creature can target the core with disadvantage. The core has AC of 25.
Siege monster. Double damage to objects.
Multiattack. The elemental makes two slam attacks.
Slam. Melee Weapon Attack: +16; reach 20ft, Hit 24 (4d6+9)
Crushing Sand. Each creature in the elemental’s space must succeed on a DC 20 Strength saving throw. Creatures who fail take 21 (6d6) bludgeoning damage and are grappled (escape DC 20). A creature grappled in this way is also restrained. Creatures who succeed take half damage and are not grappled.
Sandstorm. The elemental releases any creature it is grappling. Each creature in the elemental’s space must make a DC 20 Constitution saving throw. Creatures who fail the saving throw take 50 (11d8) slashing damage, or half as much on a successful save.
Whirlwind (Recharge 4–6). Each creature in the elemental's space must make a DC 20 Strength saving throw. On a failure, a target takes 24(5d8 + 2); slashing damage and is flung up 20 feet away from the elemental in a random direction and knocked prone. If a thrown target strikes an object, such as a wall or floor, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 20 Dexterity saving throw or take the same damage and be knocked prone.
If the saving throw is successful, the target takes half the bludgeoning damage and isn't flung away or knocked prone.
3 actions
Move.
Sand missile. 120ft, +16 to hit, 30 (6d6+9) slashing damage.
Suck (costs 3). Each creature in 60ft has to make a DC20 str save or be moved in the center of the elemental and take 50 (11d8) slashing damage. On a successfull save a creature takes half damage and is not moved.
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