Medium Celestial, Chaotic Neutral
Armor Class 8
Hit Points 13 (1d8)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
15 (+2)
INT
6 (-2)
WIS
8 (-1)
CHA
5 (-3)
Condition Immunities Charmed, Exhaustion
Senses Passive Perception 9
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Mercurial Attitude. The Bacchae seek out others to join their revelry and those who resist are seen as hostile. Any time an invitation is turned down, those turning down the invitation must succeed on a DC 14 Charisma Saving throw or else the Bacchae become enraged and attack them any anyone with them. If the Bacchae are already attacking, any player may make a DC 14 Charisma save as an action to try and calm them down.

Invitation. Any creature that spends more than 1 hour with the Bacchae must make a DC 14 Wisdom saving throw. Anyone who fails loses 1 Wisdom point which can be restored by taking a long rest. Any time spent with the Bacchae does not count as a Short or Long Rest due to the partying of the Bacchae. If a player's Wisdom drops to 0 as a result of time spent with the Bacchae, they in turn become a Bacchae. They can only be restored with a Greater Restoration or a Wish spell.

Fleet Movement. 1/day the Bacchae can move at a speed of 300 ft per round as per the Wind Walk spell. The Bacchae use this to move their revelry to other locations.

Actions

Tearing Hands. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d10) bludgeoning damage. If the target is a creature, the Bacchae can choose to deal no damage with the attack to disarm the target. The target must succeed on a DC 14 Strength saving throw or drop one item it is holding on the ground.

Koltreg

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