Special Trait Name.
Gift of the dark. Can move thought the shadows and darkness almost blending in unseen to those who do not have night vision and those you do will have a had time to track its movements -1
Spellcasting.
Action Name. Enter the description for your action.
Action Melee Attack. bite Attack: +5 to hit, reach 5 ft., 1 target. Hit: 10 (2d6 + 3) piercing damage.
Claw Attack: +5 to hit, reach 5 ft., 1 target. Hit: 6 (1d6 + 3) slashing damage.
Leap Attack. it moves at least 20ft. straight forward right before hitting with claw target must dace DC 12 save or be knocked prone if target is prone it gets a bonus action to bite attack against the target
any suggestions please
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Shadow beasts come from a world of perpetual night. They are a blend between a wolf and large cat. Their colors will always range in deep dark color always almost black. When looking at these creatures the fur drips darkness or shadow onto the ground and as it hit it dissipates into nothing. These creatures are highly intelligent and have been known to stalk their prey for days until finding an opening to attack. They do not just hunt they study intimidate and sometimes even trick their prey into doing what they want. These animals can be trained as pets but if treated as a pet and not as part of the pride / pack they will abandon the player to his own devices. If a player managed to train one and becomes abusive to the animal it will either leave or maybe even attack player.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
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9/14/2021 7:05:09 AM
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9/27/2021 9:47:22 PM
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24
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10/3/2021 3:14:17 AM
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0
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0
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3
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Coming Soon
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