Armor Class
13
Hit Points
20
(5d6 + 2)
Speed
30 ft.
STR
10
(+0)
DEX
12
(+1)
CON
10
(+0)
INT
8
(-1)
WIS
8
(-1)
CHA
12
(+1)
Saving Throws
DEX +3, CHA +3
Senses
Passive Perception 12
Languages
Common, Draconic, Dwarvish
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Magic Blast. The Cultist can cast Magic Missile as an action. 3 charges.
Actions
Quarterstaff. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 7 (1d6 + 3) bludgeoning damage.
Reactions
Arcane Recover. When the Cultist is reduced to half of its maximum hit points, it gains 2 charges of its Magic Blast.
Comments