Medium Humanoid, Lawful Evil
Armor Class 13
Hit Points 20 (5d6 + 2)
Speed 30 ft.
STR
10 (+0)
DEX
12 (+1)
CON
10 (+0)
INT
8 (-1)
WIS
8 (-1)
CHA
12 (+1)
Saving Throws DEX +3, CHA +3
Senses Passive Perception 12
Languages Common, Draconic, Dwarvish
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Magic Blast. The Cultist can cast Magic Missile as an action. 3 charges.

Actions

Quarterstaff. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 7 (1d6 + 3) bludgeoning damage. 

Reactions

Arcane Recover. When the Cultist is reduced to half of its maximum hit points, it gains 2 charges of its Magic Blast.

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