Medium Beast, Any Non-Lawful Alignment
Armor Class 14 (natural armor)
Hit Points 16 (2d8 + 5)
Speed 40 ft.
STR
12 (+1)
DEX
16 (+3)
CON
12 (+1)
INT
3 (-4)
WIS
12 (+1)
CHA
6 (-2)
Skills Perception +3, Stealth +4
Condition Immunities Charmed
Senses Passive Perception 13
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone. we something bit and has under 100 hit points in 24 hours they grow a wolf tail and wolf ears and wolf teeth and every 1 hour they need to make a con 13 save er turn into blue wolf 

Monster Tags: Misc Creature

Habitat: ForestGrasslandHill

YoshiOwen

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