Armor Class
14
(natural armor)
Hit Points
16
(2d8 + 5)
Speed
40 ft.
STR
12
(+1)
DEX
16
(+3)
CON
12
(+1)
INT
3
(-4)
WIS
12
(+1)
CHA
6
(-2)
Skills
Perception +3, Stealth +4
Condition Immunities
Charmed
Senses
Passive Perception 13
Languages
--
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone. we something bit and has under 100 hit points in 24 hours they grow a wolf tail and wolf ears and wolf teeth and every 1 hour they need to make a con 13 save er turn into blue wolf
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