Pack Tactics. The pirate has advantage on an attack roll against a creature if at least one of the pirate's allies is within 5 feet of the creature and the ally isn't incapacitated
Multiattack. The pirate makes three melee attacks: two with its scimitar and one with its dagger. Or the pirate makes two ranged attacks with its daggers.
Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 4)
Description
Pirates will do anything for the loot that they take from sacking tombs on distant islands and raiding merchant ships. With shaky morals and only a very loose obligation to follow the Pirate's code, they have no qualms about betraying any of their crewmates or murdering an innocent sailor, however, they must answer to their Captain, lest they are forced to walk the dreaded plank.
Thanks a lot! I'll be using a lot of those on my new campaign.
This is great! just what I was looking for in my Campaign
just wondering if this would be used as a weak enemy to have multiple of or like two on a ship and a captain.
They are pretty strong in pairs so if you have a low level party so you shouldn’t throw too many at them.
Pack Tactics is a nice twist