Medium Humanoid, Lawful Evil
Armor Class 17 Splint
Hit Points 62 (20d4 + 12)
Speed 30 ft.
STR
17 (+3)
DEX
13 (+1)
CON
15 (+2)
INT
13 (+1)
WIS
12 (+1)
CHA
15 (+2)
Saving Throws STR +7, CON +6, CHA +6
Senses Passive Perception 18
Languages Common
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Run Down. The Cultist can take the Dash action as a bonus action.

Decimation. All creatures within 15 feet of the Cultist make a DC 10 Strength saving throw, taking 10 necrotic damage on a failure and none on a success. 5 charges.

Actions

Multiattack. The Cultist can attack twice when it takes the Attack action.

Spear of Light. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 13 (1d8 + 8) piercing damage and 7 (1d4 + 4) radiant damage.

Reactions

Blessing of Cesarski. When the Cultist is hit by a melee attack, the Cultist makes an attack with the Spear of Light. If the reactionary attack deals more than 5 radiant damage, the Cultist can make another attack.

Cesarski's Rage. When the Cultist falls below half of its maximum hit points, it regains 4 charges of its Decimation.

Legendary Actions

Only one legendary action can be used at a time and only at the end of another creature's turn. A creature regains its spent legendary action at the start of its turn. The Cultist has 1 legendary actions

Magic Net (Costs 1 Actions). A target within 5 feet of the Cultist makes a DC 15 Strength saving throw and is restrained on a failure. It is restrained until another creature uses its action to free it.

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