Large Fiend (Demon), Chaotic Evil
Armor Class 16 (natural armor)
Hit Points 136 (13d10 + 65)
Speed 30 ft., swim 30 ft.
STR
19 (+4)
DEX
17 (+3)
CON
20 (+5)
INT
5 (-3)
WIS
12 (+1)
CHA
13 (+1)
Saving Throws STR +7, CON +8, WIS +4
Damage Resistances Cold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 120 ft., Passive Perception 11
Languages Abyssal, Telepathy 120 ft.
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Magic Resistance. The alxalatish has advantage on saving throws against spells and other magical effects.

Regeneration. The Alxalatish regains 10 hit points at the start of its turn. If the alxalatish takes radiant damage, this trait doesn't function at the start of the alxalatish's next turn. The alxalatish dies only if it starts its turn with 0 hit points and doesn't regenerate.

 Amphibious 

The alxalatish can breath both air and water.

Actions

Multiattack. The Axalatish makes two attacks with their bite.If shadow shock is available, they can also use it.

axe-gill. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Shadow shock(recharge 5-6)

The alxalatish  creates a burst of stunning shadows.All humanoids within 30ft of them must, make a dc 14 constitution saving throw.On a failure, they are stunned until the end of their next turn.

Description

This giant dark axolotl blocks the sunlight from the water of its home, ruining plants and confusing sea creatures. This strange demon resembles a massive, axolotl with shadows coiling around it, and fury glowing in it's eyes.

Monster Tags: Demon

AlexandrosThegreat

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