Tiny Undead, Lawful Neutral
Armor Class 12 Natural
Hit Points 4 (4d4)
Speed 25 ft.
STR
12 (+1)
DEX
14 (+2)
CON
10 (+0)
INT
4 (-3)
WIS
10 (+0)
CHA
6 (-2)
Skills Perception +2
Senses Passive Perception 12
Languages --
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Detect Life. The skull know the position of any living creature within 60ft.

 

Actions

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 5 (1d4 + 3) [piercing damage. If it hits it sticks to the target and each turn can immediately deal this damage to that creature. The affected creature has advantage against hitting the skull in this state.

 

Description

This skull are a necromantic creation normally creted to protect or guard. They attack they objective in groups trying to bite them.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Dilope97

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