Multiattack. The scorpion makes multiple attacks: two with its claws or one with its sting.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 12). The scorpion has two claws, each of which can grapple only one target.
Sting. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 22 (4d10) lightning damage on a failed save, or half as much damage on a successful one. The target is also stunned on a failed save.
Lightbeam(Recharge 5–6). Ranged Weapon Attack: +4 to hit, reach 100ft., one creature. Hit: 22 (3d10 + 5) lightning damage and the target must take a DC 13 Constitution save, becoming stunned on a fail.
Description
A huge scorpion figure with what appears to be light dancing in the tip of its deadly tail.
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