Legendary Resistance (4/day): If Babylon fails a saving throw, she can choose to succeed instead.
Mother of All Evil. Babylon is the progenitor of all evil and chaotic beings. Any creature with choatic or evil alignment has disadvantage on saving throws for being charmed against Babylon, while all other creatures have disadvantage on all other saving throws against her. In addition, she can sense any and all evil thoughts or intentions in any character within a 300 ft. radius.
Innate Spellcasting. (At Will) Fear, Charm Person, Dominate Person, Dominate Monster. (3/per day) Psychic Scream.
Superior Being. Babylon is immune to all spells of 4th tier and lower. Physical attacks made against her that deal less than 40 hit points are ignored.
Spellcasting. Babylon is a 20th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 27, +19 to hit with spell attacks). Babylon has the following spells prepared:
Cantrips (at will): Eldritch Blast, Purple flame blade, Message, word of radiance, Vicious Mockery
1st level (4): Shield, Cure Wounds, Tasha's Hideous Laughter, detect magic
2nd level (3) Suggestion, Command, Hold Person, Blur
3rd level (3) Hypnotic pattern, Counterspell, Fireball, Enemies abound
4th level (3) Phantasmal Killer, Resiliant Sphere, Greater Invisibility, Compulsion
5th level (3) Insect Plague, Geas, Synaptic Static, hold monster
6th level (2) Heal, Disintegrate, Mental Prison
7th level (2) Reverse Gravity, Fire Storm, Project Image
8th level (1) Maddening Darkness, Illusory Dragon
9th level (1): Meteor Swarm, Weird
- Lust. Until Babylon's next turn the creature will do everything it can to protect her and won't, under any circumstance, do anything that will not benefit Babylon.
- Gluttony. The creature grows an unsatiable hunger. For it's entire turn it eats everything it can, removing all forms of food or drink or potions from it's inventory. It then suffers 3d8 psychic damage.
- Greed. The creature is restrained as it begins to turn to gold, it must make a DC 20 Constitution save on it's following turn or become petrified. As long as the statue remains undamaged the creature can be returned to normal.
- Sloth. The creature won't take any action or reaction until Babylon's next turn. It also gains 2 levels of mental insanity
- Wrath. The creature uses its action to use it's most damaging spell or attack on a creature within range, chosen at random. If there is no viable target, the creature takes no action.
- Envy. The creature spends it's turn attempting to steal another character's most expensive item, including worn or equipped.
- Pride. The creature spends the next round boasting of it's accomplishments and trying to get as close to Babylon as possible. It takes no other action or reaction.
- Oblivion. The creature is affected by suicidal impulses and tries to kill itself on it's next turn. All other creatures within 30 ft. of the target can attempt to rescue it with a DC 17 STR or DEX check (Athletics or Acrobatics).
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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11/22/2018 4:21:59 PM
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14
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1
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5e
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Coming Soon
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