Armor Class
12
(natural armor)
Hit Points
9
(4d4 + 1)
Speed
30 ft.
STR
7
(-2)
DEX
14
(+2)
CON
12
(+1)
INT
1
(-5)
WIS
5
(-3)
CHA
1
(-5)
Saving Throws
DEX +4
Damage Vulnerabilities
Fire
Damage Immunities
Poison, Psychic
Senses
Blindsight 60 ft. (blind beyond this radius), Passive Perception 7
Languages
--
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Actions
Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Rapier. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Club. Melee Weapon Attack: -2 to hit, reach 5 ft., one target. Hit: 4 (1d4) bludgeoning damage.
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