Devil's Sight. Magical darkness doesn't impede the pup's darkvision.
Hellish Weapons. The pup's weapon attacks are magical and deal an extra 5 (2d4) fire damage on a hit (included in the attacks)
Keen Hearing and Smell. The pup has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Magic Resistance. The pup has advantage on saving throws against spells and other magical effects.
Multiple Heads. The pup has three heads. While it has more than one head, the pup has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious. Whenever the pup takes 9 (or one third of its full health) or more damage in a single turn, one of its heads dies. If all three heads die, the pup dies.
Reactive Heads. For each head the pup has beyond one, it gets an extra reaction that can only be used for opportunity attacks.
Wakeful. While the pup sleeps, at least one of its heads is awake.
Multiattack. The pup can make on attack per head each turn.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 5 (2d4) fire damage. The target is grappled (escape DC13). Until the grapple ends, the target is restrained, and the pup can't use the same head on another target.
Ferocious Snarl. Each creature of the pup's choice that it can see within 5 feet of it must succeed on a Dexterity saving throw or take 4 (1d8) fire damage.
Hell's Doggy Door (Recharge 4-6). The pup magically teleports along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see. Before or after teleporting, the pup can make one bite attack or use its Ferocious Snarl
Description
The true Cerberus is a giant-sized three-headed dog with matted black fur and crimson eyes, its mouths fearsome with huge sharp fangs that drip pools of sickening, nearly corrosive drool. It is the guardian of the underworld, and there is only one--a fact which most creatures who know of the beast are grateful for. Most creatures. You see, Cerberus is renowned in select circles for its status as a watchdog, unsurpassed in its watchful gaze over the gates through which the dead pass into the Abyss. Of course, some ambitious mages who get their hands on fiendish blood try to recreate such a vigilant and obedient beast her on the Material Plane, albeit in a more manageable fashion. The result so far has been the Cerberusian pup.
Tempered Heel. The mix of a normal mastiff with devil's blood had a surprising outcome. Fiercely loyal and unerringly observant, the pup makes for an excellent guardian. However, it is also bigger than most puppies, which can make its playful demeanor taxing to troublesome, as three heads chew more furniture than one, and sneezes have been known to start small house fires. However, it doesn't have quite the same mischievous or malicious intent as its otherworldly brethren, and only grows violent if it--or someone it loves--is harmed.
Canine Contract. A Cerberusian pup will chase down anything it sees as a threat to its master, but never willingly moves more than ten paces from them unless directly commanded to do so. If somehow, the pup is removed from its master, unless the master does not want it back--a fact it somehow knows--it will cross hell and high water to return, no matter the distance. Reunion is inevitable.
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