Armor Class
13
natural armour
Hit Points
20
(2d8 + 4)
Speed
40 ft.
STR
15
(+2)
DEX
9
(-1)
CON
11
(+0)
INT
3
(-4)
WIS
9
(-1)
CHA
4
(-3)
Saving Throws
STR +4, DEX +1
Damage Resistances
Piercing
Senses
Passive Perception 10
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Sure-Footed. The cow has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Actions
Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.
Charge. If the cow moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone.
Description
Carrot Cows are cows that ate a diet of carrots for so long, they evolved to be these cow breeds that are strong and have good eyesight. Then
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