Medium Undead, Chaotic Evil
Armor Class 16 (natural armor)
Hit Points 470 (18d8 + 400)
Speed 30 ft.
STR
11 (+0)
DEX
16 (+3)
CON
20 (+5)
INT
23 (+6)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws CON +12, INT +13, WIS +9
Skills Arcana +19, History +12, Insight +9, Perception +9
Damage Vulnerabilities Acid, Fire
Damage Resistances Cold, Lightning, Necrotic
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed
Senses Truesight 120 ft., Passive Perception 19
Languages Common plus up to five other languages
Challenge 24 (62,000 XP)
Proficiency Bonus +7
Traits

Legendary Resistance (3/Day). If the lich fails a saving throw, it can choose to succeed instead.

Rejuvenation. If it has a phylactery, a destroyed lich gains a new body in 1d10 days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery.

Spellcasting. The lich is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). The lich has the following wizard spells prepared:

Cantrips (at will): mage hand, prestidigitation, ray of frost

1st level (4 slots): inflict wounds, magic missile, shield, cause fear

2nd level (3 slots): acid arrow, detect thoughts, ray of enfeeblement, mirror image

3rd level (3 slots): animate dead, counterspell, dispel magic, summon undead

4th level (3 slots): blight, shadow of moil

5th level (3 slots): cloudkill, contagion

6th level (1 slot): disintegrate, circle of death

7th level (1 slot): finger of death, plane shift

8th level (1 slot): dominate monster, clone

9th level (1 slot): time ravage

Turn Resistance. The lich has advantage on saving throws against any effect that turns undead.

Actions

Rotten Touch. Melee Spell Attack: +15 to hit, reach 5 ft., one creature. Hit: 10 (3d6) necrotic damage. The target must succeed on a DC 17 Constitution saving throw or be petrified for 5 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Legendary Actions

The lich can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The lich regains spent legendary actions at the start of its turn.

Cantrip. The lich casts a cantrip.

Rotten Touch (Costs 2 Actions). The lich uses its Rotten Touch.

Frightening Gaze (Costs 2 Actions). The lich fixes its gaze on one creature it can see within 10 feet of it. The target must succeed on a DC 18 Wisdom saving throw against this magic or become frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the lich's gaze for the next 24 hours.

Disrupt Life (Costs 3 Actions). Each non-undead creature within 20 feet of the lich must make a DC 18 Constitution saving throw against this magic, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one.

Habitat: Underdark

ShiroInari03

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