Medium Humanoid (Dwarf), Chaotic Neutral
Armor Class 20 Spiked armor
Hit Points 130 (10d12 + 50)
Speed 35 ft.
STR
20 (+5)
DEX
20 (+5)
CON
20 (+5)
INT
14 (+2)
WIS
15 (+2)
CHA
11 (+0)
Saving Throws STR +8, DEX +8, CON +8
Skills Acrobatics +8, Athletics +8, Perception +5
Damage Resistances Poison
Condition Immunities Unconscious
Senses Darkvision 60 ft., Passive Perception 15
Languages Common, Dwarvish
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits
Rage.
As a bonus action Hornsons enter a rage for up to 1 minute (10 rounds).
Honrsons gains advantage on STR checks and saving throws (not attacks), +2 melee damage with STR weapons, resistance to bludgeoning, piercing, slashing damage. You can't cast or concentrate on spells while raging.
Your rage ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage as a bonus action.
Pack Tactics.
Hornsons has advantage on an attack rolls against a creatures if they are standing 5ft. close to each other.
Danger Sense.
You have advantage on DEX saving throws against effects that you can see while not blinded, deafened, or incapacitated.

Grappler.
You have advantage on attack rolls against a creature you are grappling. You can use your action to try to pin a creature grappled by you by making another grapple check. If you succeed, you and the creature are both restrained until the grapple ends.

Spectral Chain. 
Bonk&Honk has undestructible bond between them if one of them dies they dies both.
Spectral chain represents lifeline of physical and mental energy in them, sharing their life force.
They can materialize the chain try to restrain one enemy between them DC 15 DEX save on failed save target is restrained until it uncousious or repeat the save as the action to brake free.
Actions

Multiattack. Hornsons makes 4 unarmed attacks (two each)
Hornsons Horn Fists.
 Hornsons punch the s**t out of their enemies.

Unarmed Attack.  Melee Unarmed Attack: +8 to hit, reach 5 ft., 1 targetd. Hit: 6 Piercing damage. 

Hornsons Horn Fists (2/short rest).
 Melee Unarmed Attack: +8 to hit, reach 5 ft., 1 targetd. Hit: 16 (4d6 + 5) Piercing damage. 

Bonus Actions

Battlerager Armor.
While Hornsons are wearing spiked armor and are raging, they can use a bonus action each to make one to two melee weapon attack with your armor spikes against a target within 5 feet of them, for 1d4+5 piercing damage.

When Hornsons use their Attack action to grapple a creature, the target takes 3 piercing damage if their grapple check succeeds. And 3 piercing damage on every start of the creature turn until they set free.

Reactions
Sentinel Attack.
When a creature within 5 ft. of you makes an attack against a target other than you, you can use your reaction to make a melee weapon attack against the attacking creature.

Description

Bonk&Honk Hornsons are obnoxious dwarwen twins, they was revered protectors of Mithral Hall representing proud clan of Battleragers.
They were deprived of their rank and exiled from Mithral Hall for executing greenskin prisoners waiting for interogation. 
They work as Mercenaries in Neverwinter.

Monster Tags: dwarf

Habitat: Urban

RustedShovel

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