Huge Undead, Unaligned
Armor Class 16
Hit Points 175 (14d12 + 84)
Speed 40 ft.
STR
23 (+6)
DEX
16 (+3)
CON
22 (+6)
INT
13 (+1)
WIS
16 (+3)
CHA
15 (+2)
Skills Athletics +10, Intimidation +6, Perception +7
Damage Resistances Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Senses Blindsight 60 ft., Passive Perception 17
Languages --
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Echolocation. The cruorhulk can't use its blindsight while deafened.

Keen Hearing. The cruorhulk has advantage on Wisdom (Perception) checks that rely on hearing.

Flying Leap. Although it can no longer fly, the cruorhulk can still use its wings to increase the distance of its leaps. The cruorhulk's long jump is up to 30 ft. and its high jump is up to 15 ft., with or without a running start.

Regeneration. The cruorhulk regains 20 hit points at the start of its turn if it has at least 1 hit point and isn't in direct sunlight or running water. If the cruorhulk takes radiant damage or damage from holy water, this trait doesn't function at the start of the cruorhulk's next turn.

Actions

Multiattack. The cruorhulk makes three attacks, two with its claws and one with its bite.

Claws. Melee Weapon Attack: +10 to hit, reach 10 ft., one creature. Hit: 15 (2d8+6) slashing damage. Instead of dealing damage, the cruorhulk can grapple the target (escape DC 18).

Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one creature. Hit: 22 (3d10+6) piercing damage. If this attack is made against a target that is grappled by the cruorhulk, it is made with advantage and deals an additional 11 (2d10) necrotic damage.

Deadly Leap. If the cruorhulk jumps at least 15 ft. as part of its movement, it can then use this action to land on its feet in a space that contains one or more other creatures.  Each of those creatures must succeed on a DC 18 Strength or Dexterity saving throw (target's choice) or be knocked prone and take 28 (4d10+6) bludgeoning damage plus 28 (4d10+6) slashing damage. On a successful save, the creature only takes half damage, isn't knocked prone, and is pushed 5 ft. out of the cruorhulk's space into an unoccupied space of the creature's choice. If no unoccupied space is within range, the creature instead falls prone in the cruorhulk's space.

Description

A cruorhulk is yet another stage in the life of a cruorbeast, and it is the most seldom achieved.  By allowing a cruorgheist to drink the blood of its vampire master, that cruorgheist can undergo a transformation into a cruorhulk, which is a gigantic beast that rivals the strength of its master.  Because of their immense power and the food required to sustain them a vampire will rarely have more than one cruorhulk at its side.

Whole the cruorhulk retains its loyalty to its master, it is no longer under their direct control, and its life is no longer connected with its master. This means that its master must take extra care in keeping a cruorhulk happy, since the beast is able to turn against its master if it doesn't get enough food or care.  However, this also means that if the vampire dies, then the cruorhulk will be able to take its revenge.

By transforming into a cruorhulk, a cruorgheist loses its flight capabilities due to is body becoming too heavy for its wings to lift.  While it is no longer a skirmisher, it is instead a fantastic front-line fighter, capable of protecting its master against some of the most powerful threats they might face.

Previous Versions

Name Date Modified Views Adds Version Actions
9/30/2021 11:49:37 AM
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Coming Soon

Monster Tags: Misc Creature

Habitat: ForestUnderdark

Jason_Mccracken

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