Large Monstrosity, Unaligned
Armor Class 12 (natural armor)
Hit Points 114 (12d10 + 48)
Speed 40 ft.
STR
17 (+3)
DEX
14 (+2)
CON
18 (+4)
INT
3 (-4)
WIS
10 (+0)
CHA
5 (-3)
Skills Perception +2
Senses Darkvision 60 ft., Passive Perception 12
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Transfusion. Once per turn, when the bloodbeast hits a creature with inflict wounds or a bite attack, the target takes an extra 10 (3d6) necrotic damage, and the bloodbeast regains hit points equal to the extra damage dealt.

Innate Spellcasting. The bloodbeast's spellcasting ability is Constitution (spell save DC 14). The bloodbeast can innately cast the following spells, requiring no material components:

At will: inflict wounds

1/day each: hellish rebuke, shatter

Actions

Multiattack. The bloodbeast makes two bite attacks.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Description

Bloodbeast's take the form of thin, decrepit dire wolves, with crimson-hued fur and pale pink skin. Although these beasts look to be in ill health at first glance, the magic that runs through their veins makes them a powerful force to behold.

The creation of a bloodbeast is extremely rare and has only been achieved by those in control of the Blood Orb of the Vampire. However, their lives are not tied to the master of the orb, and so they are free to roam the world if their master were to perish.

Bloodbeast's that have no master stalk the landscape in the dead of night, searching for weak creatures that they can easily ambush and quickly kill. After becoming a bloodbeast, these creatures no longer have any desire to procreate or work in packs.

Previous Versions

Name Date Modified Views Adds Version Actions
9/30/2021 12:14:27 PM
3
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Coming Soon

Monster Tags: Misc Creature

Habitat: ForestHill

Jason_Mccracken

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