Hunters Dodge. Any time the hunter is attacked and missed, they momentarily become a gaseous form and teleport 10ft. in any direction (bypassing attacks of opportunity).
Blood soaked. When the hunter reaches 50 health points or less they become buffed and regain 12d4 + 12 hit points. Their AC increased by two and their Sawcleaver is now buffed.
Possessed. If 75 points of psychic damage has been dealt in under one minute and the hunter is killed they will awaken no longer under Bhaals control.
Mentally Vulnerable. If the hunter takes psychic damage they loose a legendary action.
Multiattack. The hunter makes three attacks, two with their trick weapon and one with their ranged weapon
Sawcleaver. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) slashing damage, or 17 (2d10 + 6) slashing damage if weapon is buffed.
Visceral Attack (Recharge 5–6).. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 60 (10d10 + 5) necrotic damage.
Blunderbuss. The Hunter shots their blunderbuss i a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 20 (3d12) piercing damage and be knocked prone on a failed save, or half as much damage on a successful one. Any creature more than 15ft away will automatically succeed on their saving throw.
Hunters pistol. Ranged Weapon Attack: +10 range 80 / 300 ft., one target. Hit: 14 (2d8 + 5) piercing damage.
Reload. The hunter reloads one of his ranged weapons.
Parry. The hunter shoots their pistol as a melee attack is being made on them. The attack roll must beat the attack roll against the hunter or the attack against the hunter is a critical hit. If the pistol attack roll beats the attack against the hunter the target's speed is reduced to 0 and the hunter takes no damage from the attack. Additionally the target is now susceptible to a visceral attack.
Should the pistol attack role match the attack roll against the hunter, both take damage and nothing more.
Visceral Attack. Uses the visceral attack action.
Follow up Attack. The hunter can make two melee attacks or one ranged attack plus a reload. When blood soaked they regain half the damage dealt to a maximum of the damage dealt on the previous turn.
Description
The Hunters are an elite band of fast paced, dexterous warriors. They were formed in the resistance of the old once, helping the gods in their battle. As a gift, or some may say a curse, the blood god Bhaal gave them powers. Hunters today are ritually bound weakly to Bhaal, this has no real effect most of the time. But if a Hunter kills to many and darkness consumes their heart then their mind will be consumed by Bhaal and they will stop at nothing to kill anything in their sight. It is there for impossible for any blood crazed hunters to co-operate as they would simply never stop until the other is dead.
The Hunter Masters are at the top of these elite warriors. They wear their signature Hunters Garb, a light weight armor that offers little protection but allows the hunter to move freely and fast.
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