Quicksilver Detective: Vyncis has advantage on Investigation checks, and can cast the spells detect magic and detect evil and good once per day requiring no spell slot or material components.
Quicksilver Hand: Vyncis' silver hand is actually a quicksilver weapon that he can control to change shapes. As an action, Vyncis transforms the quicksilver into a tool, a hand, or one of the forms of a +2 weapon: finesse blade, broad axe, or silver bullets. This transformation lasts until an action is used to transform again.
Multiattack. Vyncis makes two quicksilver attacks. If he has chosen the finesse blade form, he can make three attacks.
Quicksilver Broad Axe. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) slashing damage.
Quicksilver Finesse Blade. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 11 (1d8 + 6) piercing damage.
Quicksilver Bullets. Ranged Weapon Attack: +10 to hit, range 50/150 ft., one target. Hit: 11 (1d8 + 6) bludgeoning damage. This form has enough quicksilver for 10 shots. After each attack, the bullets start to return to Vyncis at a speed of 15ft per round in as straight of a line on the ground as possible, can move vertically up surfaces, and they can squeeze through holes as small as 1 inch. If none of the shots have returned to Vyncis, he cannot use this attack until at least 3 bullets have returned and cannot change the form of the hand until at least 5 have returned.
Liquid Shield. When targeted by a ranged attack he can see, Vyncis can use his reaction to increase his AC and possibly lessen the damage taken. Vyncis increases his AC by +1 until the start of his next turn and if the attack hits, reduces the damage by 1d10 + DexMod + Prof. If the damage is reduced to 0, Vyncis can take this reaction again if targeted by another ranged attack he can see this round; without the increasing of his AC.
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