Large Dragon, Typically Chaotic Neutral
Armor Class 14 Natural armor
Hit Points 38 (5d10 + 10)
Speed 30 ft., Burrow 15 ft.
STR
17 (+3)
DEX
9 (-1)
CON
16 (+3)
INT
11 (+0)
WIS
11 (+0)
CHA
18 (+4)
Saving Throws STR +5, CON +5, INT +2, CHA +6
Skills Arcana +3, Perception +4, Religion +3
Damage Resistances Acid, Cold, Fire, Lightning, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Frightened, Petrified, Poisoned
Senses Blindsight 10ft, Darkvision 120ft, Passive Perception 14
Languages Draconic
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Legendary Resistance (1/Day). If cartoon tiamat fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The dragon can makes two attacks: either two with its bite, or one with its bite and one with its stomp.

Bite. Melee Weapon Attack: +5  to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) piercing damage plus 1 damage of the type associated with the head that makes the attack; Acid for black, cold for white, fire for red, lightning for blue, poison for green.

Stomp. Melee Weapon Attack: +5  to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage, and the target must succeed on a DC 13 Strength saving throw or be knocked prone.

Breath Weapons (Recharge 4–6). Cartoon Tiamat uses one of the following breath weapons.

Acid Breath. Cartoon Tiamat exhales acid in an 20-foot line that is 5 feet wide. Each creature in that line must make a DC 12 Dexterity saving throw, taking 10 (2d8) acid damage on a failed save, or half as much damage on a successful one.

Cold Breath. Cartoon Tiamat exhales an icy blast in an 10-foot cone. Each creature in that cone must make a DC 12 Constitution saving throw, taking 10 (2d8) cold damage on a failed save, or half as much damage on a successful one.

Fire Breath. Cartoon Tiamat exhales fire in an 10-foot cone. Each creature in that cone must make a DC 12 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one.

Lightning Breath. Cartoon Tiamat exhales acid in an 20-foot line that is 5 feet wide. Each creature in that line must make a DC 12 Dexterity saving throw, taking 11 (2d10) lightning damage on a failed save, or half as much damage on a successful one.

Poison Breath. Cartoon Tiamat exhales poisonous gas in an 10-foot cone. Each creature in that cone must make a DC 12 Constitution saving throw, taking 11 (3d6) poison damage on a failed save, or half as much damage on a successful one.

Legendary Actions

Cartoon Tiamat can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Detect. Cartoon Tiamat makes a Wisdom (Perception) check.

Bite. Cartoon Tiamat makes a tail attack.

Frightful Presence (Costs 2 Actions). Each creature of Cartoon Tiamat's choice that is within 40 feet of the dragon and aware of it must succeed on a DC 11 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Cartoon Tiamat's Frightful Presence for the next 24 hours.

Description

Enter a general description for your monster here.

Habitat: HillMountainUnderdarkUrban

MrNerdy

Comments

Posts Quoted:
Reply
Clear All Quotes