Legendary Resistance (1/Day). If cartoon tiamat fails a saving throw, it can choose to succeed instead.
Multiattack. The dragon can makes two attacks: either two with its bite, or one with its bite and one with its stomp.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) piercing damage plus 1 damage of the type associated with the head that makes the attack; Acid for black, cold for white, fire for red, lightning for blue, poison for green.
Stomp. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage, and the target must succeed on a DC 13 Strength saving throw or be knocked prone.
Breath Weapons (Recharge 4–6). Cartoon Tiamat uses one of the following breath weapons.
Acid Breath. Cartoon Tiamat exhales acid in an 20-foot line that is 5 feet wide. Each creature in that line must make a DC 12 Dexterity saving throw, taking 10 (2d8) acid damage on a failed save, or half as much damage on a successful one.
Cold Breath. Cartoon Tiamat exhales an icy blast in an 10-foot cone. Each creature in that cone must make a DC 12 Constitution saving throw, taking 10 (2d8) cold damage on a failed save, or half as much damage on a successful one.
Fire Breath. Cartoon Tiamat exhales fire in an 10-foot cone. Each creature in that cone must make a DC 12 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one.
Lightning Breath. Cartoon Tiamat exhales acid in an 20-foot line that is 5 feet wide. Each creature in that line must make a DC 12 Dexterity saving throw, taking 11 (2d10) lightning damage on a failed save, or half as much damage on a successful one.
Poison Breath. Cartoon Tiamat exhales poisonous gas in an 10-foot cone. Each creature in that cone must make a DC 12 Constitution saving throw, taking 11 (3d6) poison damage on a failed save, or half as much damage on a successful one.
Cartoon Tiamat can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
Detect. Cartoon Tiamat makes a Wisdom (Perception) check.
Bite. Cartoon Tiamat makes a tail attack.
Frightful Presence (Costs 2 Actions). Each creature of Cartoon Tiamat's choice that is within 40 feet of the dragon and aware of it must succeed on a DC 11 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Cartoon Tiamat's Frightful Presence for the next 24 hours.
Description
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