Medium Monstrosity, Neutral
Armor Class 15 natural armor
Hit Points 45 (7d8 + 14)
Speed 10 ft., Swim 50 ft.
STR
14 (+2)
DEX
16 (+3)
CON
14 (+2)
INT
2 (-4)
WIS
11 (+0)
CHA
7 (-2)
Saving Throws STR +4, DEX +5, CON +4
Skills Perception +4, Stealth +7
Senses Darkvision 60 ft., Passive Perception 14
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Amphibious. The bunyip can breathe air and water.

Keen Smell. The bunyip has advantage on Wisdom (Perception) checks that rely on smell.

Blood Frenzy. The bunyip has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Improved Critical. The bunyip's weapon attacks score a critical hit on a roll of 19 or 20.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Roar. Each creature within 100 feet that can hear the bunyip must make a DC 14 Wisdom saving throw or become frightened of the bunyip for 1 minute. An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.

A target that successfully saves is immune to this bunyip's roar for the next 24 hours.

Calemor

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