Medium Humanoid (Human), Neutral Evil
Armor Class 10
Hit Points 24 (7d8 - 7)
Speed 30 ft.
STR
9 (-1)
DEX
10 (+0)
CON
9 (-1)
INT
12 (+1)
WIS
11 (+0)
CHA
16 (+3)
Saving Throws DEX +2, WIS +2
Skills Acrobatics +3, Arcana +3, Performance +3
Senses Passive Perception 14
Languages Common
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Displacement (Recharges after the Clown Illusionist Casts an Illusion Spell of 1st Level or Higher). As a bonus action, the Clown Illusionist projects an illusion that makes the Clown Illusionist appear to be standing in a place a few inches from its actual location, causing any creature to have disadvantage on attack rolls against the illusionist. The effect ends if the Clown Illusionist takes damage, it is incapacitated, or its speed becomes 0.

Clownish Fortitude. Due to the nature of his performances, the Clown Illusionist is used to packing punches. The first damage of the round dealt to the Clown Illusionist is halved, rounded down.

Spellcasting. The Clown Illusionist is a 7th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). The Clown Illusionist has following sorcerer spells prepared:
Cantrips (at will): Dancing Lights, Minor Illusion, Prestidigitation, Mind Sliver
1st level (4 slots): Color Spray, Mage Armor, Disguise Self, Magic Missile
2nd level (3 slots): Mirror Image, Invisibility, Misty Step
3rd level (3 slots): Major Image, Counterspell
4th level (1 slot): Greater Invisibility

Actions

Quarterstaff. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) bludgeoning damage, or 3 (1d8 - 1) bludgeoning damage if used with two hands.

Description

The Carnivals Clown is actually a practiced Illusionist, who uses his Illusions to either entertain the masses, or to confuse targets to be assassinated.

Archetypo

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