Medium Humanoid (Any Race), Any Alignment
Armor Class 10 None
Hit Points 4 (1d8)
Speed 30 ft.
STR
10 (+0)
DEX
10 (+0)
CON
10 (+0)
INT
12 (+1)
WIS
16 (+3)
CHA
12 (+1)
Saving Throws WIS +5
Skills History +3, Perception +5
Condition Immunities Exhaustion
Senses Passive Perception 13
Languages Common Common, elf, dwarf, halfling, gnome
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Special Trait Name. Quite walker who always appears in the corner of your vision and appears to not be watching you. 

Spellcasting. The curator is a special level spellcaster. Its spellcasting ability is [Wisdom] (spell save DC 15,). The curator has following wizard spells prepared:
Cantrips (at will): [Message], [Vicious Mockery]
2nd level : [Silence]

Actions

Action Name. Severe stare with shaking finger. 

Action Melee Attack. Melee Weapon Attack: +0 to hit, reach 5 ft., 1 target. Hit: 1  [bludgeoning] damage. 

 

Bonus Actions

A curator can make a perception check on their bonus action. 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A curator makes sure plebeians do not touch, breath on or stare to hard at fine art or old shit. 

They are quick to shush noises and stare at anyone who does not belong. (A snobbish bore belongs.)

Lair and Lair Actions

Any museum or art gallery.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: humanoid

Habitat: Urban

Norm_Alman

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