Medium Humanoid (Goliath), Neutral Evil
Armor Class 12
Hit Points 42 (6d10 + 12)
Speed 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
16 (+3)
INT
10 (+0)
WIS
14 (+2)
CHA
9 (-1)
Saving Throws STR +5, DEX +3
Skills Athletics +5, Intimidation +5, Performance +3
Senses Passive Perception 14
Languages Common, Giant
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Stone's Endurance. You can focus yourself to occasionally shrug off injury. When you take damage, you can use your reaction to roll a d12. Add your Constitution modifier to the number rolled and reduce the damage by that total. After you use this trait, you can’t use it again until you finish a short or long rest.

Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

Mountain Born. You have resistance to cold damage. You’re also acclimated to high altitude, including elevations above 20,000 feet.

Grappler. The Goliath Strongman has advantage on attack rolls against a creature it is grappling. He can use his action to try to pin a creature it's grappling. To do so, he can make another grapple check. If he succeeds, he and the creature are both restrained until the grapple ends.

Actions

Multiattack. The Goliath Strongman makes two doublesided dumbbell attacks.

Two-sided dumbbell. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.

Description

The Goliath Strongman packs a nasty punch, using his heavy two-sided dumbbell to wreck havoc while shrugging off attacks like they are penpricks.

Archetypo

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