Medium Humanoid (Human), Neutral Evil
Armor Class 13
Hit Points 22 (4d8 + 4)
Speed 30 ft.
STR
13 (+1)
DEX
17 (+3)
CON
12 (+1)
INT
10 (+0)
WIS
8 (-1)
CHA
15 (+2)
Saving Throws DEX +5, CHA +4
Senses Passive Perception 9
Languages Common
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Fleet Fooded. The Tiefling Acrobat Has advantage on Saving Throws against being knocked prone and other actions that would lead to the incapacitated condition.

Nimble. The Tiefling Acrobat can take the Disengage action as a bonus action on each of its turns.

Actions

Multiattack. The acrobat makes two attacks with its barbed pole or two attacks with her rapier.

Barbed Pole. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage, and the acrobat can jump up to 20 feet. This movement doesn’t provoke opportunity attacks.

Rapier. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Sneak attack. Once per turn, the Tiefling Acrobat can deal an extra 1d6 damage to one creature she hits with an attack if she has advantage on the attack roll. The attack must use a finesse or a ranged weapon.

She doesn’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and she doesn’t have disadvantage on the attack roll.

 

Description

Swift elegant grace. That's how she enthralls the masses when she gives her show. That's how she executes victims before they even know she was there.

Archetypo

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