Medium Humanoid (Human), Neutral Evil
Armor Class 13
Hit Points 44 (8d8 + 8)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
10 (+0)
WIS
13 (+1)
CHA
14 (+2)
Saving Throws DEX +4, WIS +3
Skills Arcana +3, Performance +5, Sleight of Hand +5
Senses Passive Perception 15
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Spellcasting. The bard is a 4th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It has the following bard spells prepared:

Cantrips (at will): friends, mage hand, vicious mockery

1st level (4 slots): charm person, healing word, heroism, bane, thunderwave

2nd level (3 slots): invisibility,silence

Silent Casting. the Mime Bard can replace the verbal components of spells with somatic components.

Deafening Song. When the Mime Bard plays the Deafening Song, he creates an aura of magical silence, centered on him, for 30 feet. Anyone who is outside the 30 feet radius, but is still 60 feet or less away from the bard, must make a CON Saving Throw or be deafened for the duration. Unlike most of the bard's bardic music, Deafening Song is not a mind-affecting ability.

Taunt (2/Day). The bard can use a bonus action on its turn to target one creature within 30 feet of it. If the target can hear the bard, the target must succeed on a DC 12 Charisma saving throw or have disadvantage on ability checks, attack rolls, and saving throws until the start of the bard’s next turn.

Actions

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Description

His invisible rope trick is quite impressive, especially when he uses it to strangle his victims.

Archetypo

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