Armor Class
13
(natural armor)
Hit Points
24
(3d8 + 6)
Speed
0 ft., swim 60 ft.
STR
14
(+2)
DEX
14
(+2)
CON
14
(+2)
INT
1
(-5)
WIS
12
(+1)
CHA
7
(-2)
Skills
Perception +3
Senses
Blindsight 60 ft., Passive Perception 13
Languages
--
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Charge. If the dolphin moves at least 30 feet straight toward a target and then hits it with a slam attack on the same turn, the target takes an extra 3 (1d6) bludgeoning damage.
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make Constitution saving throw with a DC of 5+ the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hp instead.
Immunity. Poisoned condition
Resistance. Poison damage
Actions
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
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