Storm Form. The Avatar of Zrin-Hala can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.
Tempest Incarnate: Any thunder or lightning damage this creature would recieve heals it instead
Innate Spellcasting: The Avatar of Zrin-Hala innate spellcasting ability is Wisdom (spell save DC 14). It can innately cast the following spells, requiring no material components.
At Will: lightning lure, thunderclap, fog cloud
1/day each: lightning bolt, thunder step
Within the Tempest: Any creature that starts its turn sharing a space with the Avatar of Zrin-Hala takes (2d6) thunder damage, and (2d6) lightning damage at the start of their turn.
Multiattack. The Avatar of Zrin-Hala makes three slam attacks.
Slam. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 16(2d10 + 5) thunder damage. Creatures within 5 feet of the target must make a DC 12 Constitution saving throw or take half as much damage.
Stormcall (Recharge 4–6).
Target 5 locations within 60 feet of the Avatar of Zrin-Hala. Creatures within 5 feet of each location must make a DC 15 Dexterity saving throw. on a failure, each creature takes 22 (4d8 + 4) lightning damage, halved if the creature succeeds.
The Avatar of Zrin-Hala can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The avatar regains spent legendary actions at the start of its turn.
Move. The Avatar of Zrin-Hala moves up to its speed.
Summon Lesser Surges (Costs 3 actions) Summon 1d6 + 1 surges within 30 feet of the Avatar of Zrin-Hala. These take the form of either a Lightning Surge or a Thunder Surge. Roll initiative for all of the surges, they all act on the same turn.
Lash Out (Costs 1 action) The Avatar of Zrin-Hala makes 2 melee attacks.
Vortex Push (Costs 2 actions) All creatures within 30 feet of the Avatar of Zrin-Hala must make a DC 15 Strength saving throw. On a failed save each target is pushed 20 feet away from the avatar and is knocked prone.
Vortex Pull(Costs 2 actions) All creatures within 30 feet of the avatar must make a DC 15 Strength saving throw. On a failed save each target is pulled 20 feet towards the avatar and is knocked prone.
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