Armor Class
10
Hit Points
9
(2d8)
Speed
30 ft.
STR
14
(+2)
DEX
8
(-1)
CON
12
(+1)
INT
10
(+0)
WIS
10
(+0)
CHA
10
(+0)
Saving Throws
STR +4
Senses
Passive Perception 10
Languages
Any one language (usually Common)
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Actions
Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
Fist. Unarmed Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
Description
The tallest, biggest, strongest person in the village. At least head and shoulders taller than any crowd they stand in. As the big guy, they are often relied upon by their village, whether it be to dislodge the wheel of an old farmer's cart or to help keep bandits and other nasty folks out of town.
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