Armor Class
10
Hit Points
5
(1d4 + 1)
Speed
20 ft., Climb 10 ft.
STR
12
(+1)
DEX
12
(+1)
CON
12
(+1)
INT
4
(-3)
WIS
12
(+1)
CHA
12
(+1)
Saving Throws
DEX +3, WIS +3
Skills
Stealth +2
Damage Resistances
Acid
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Grappled, Poisoned, Prone
Senses
Blindsight 60 ft. (blind beyond this radius), Passive Perception 11
Languages
--
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Amorphous. The ooze can move through a space as narrow as 1 inch wide without squeezing.
The ooze can eat through 2-inch-thick, nonmagical metal in 1 round.
False Appearance. While the Cube remains motionless, it is translucent and invisible.
Splitsees. Each time the creature is hit with a slashing weapon it breaks of in 2 pieces adding +1 AC, +1 to hit and + 1 damage. It also regains all it's hitpoints. It can go on splitting beyond the 'tiny' size
Actions
Slam. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d4 + 0) bludgening damage. The attributes change if it is a size smaller than Huge.
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