Can breath fire, ice, poison, or electricity based on the biome its found in.
Usually neutral, but some may very rarely be evil.
Looks like a regular cat, but you can tell its element by the color of the streak of fur on its back- Red: Fire, Blue: ice, Green: poison, and Yellow: electric
Attacks: Fire shot, ice shot, poison shot, electricity shot [For regular] Arson flare, Glacier freeze, Death cloud, Lightning surge [For powerful] Burning bite, Bitter bite, Infectious bite, Shock bit [For bites] Scratch, bite, screech, charm [For regular]
When attack: Hisses and starts attack sequence
When charm: May or may not become friendly to you
When trap: Hisses and becomes scared, may or may not attack
When startle: May hiss or just ignore
When ignore: May follow (if charmed) or ignore back
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Furry, cute
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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