Huge Plant, Unaligned
Armor Class 15 (natural armor)
Hit Points 53 (8d6 + 25)
Speed 10 ft., Climb 10 ft., Swim 10 ft.
STR
18 (+4)
DEX
8 (-1)
CON
20 (+5)
INT
14 (+2)
WIS
14 (+2)
CHA
18 (+4)
Damage Vulnerabilities Poison
Condition Immunities Blinded, Charmed, Frightened, Prone
Senses Tremorsense 120 ft. (blind beyond this radius), Passive Perception 12
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Podling Link. The plant can see through and communicate telepathically with any of its podlings within 10 miles of it.

Chained Death. When the plant dies, all of its podlings die within 1d6 weeks.

Unusual Nature. The plant doesn’t require sleep.

Deceiving Child. While fully submerged in a liquid, the Cannibal Plant entangles its vines to form a figure resembling a drowning child on the surface of the liquid to attract prey to it. If a creature approaches within 5 feet of the figure, the Cannibal Plant can use its Entrapping Pod action as a bonus action.

Actions

Multiattack. The plant makes two Vine Lash attacks.

Vine Lash. Melee Weapon Attack: +6 to hit, reach 20 ft., one target. Hit: 7 (2d4 + 3) slashing damage. If the target is a creature, it is grappled (escape DC 13). Until the grapple ends, the target is restrained. The plant has four vines, each of which can grapple one target.

Entrapping Pod. Melee Weapon Attack: +6 to hit, reach 5 ft., one Medium or smaller creature grappled by the plant. Hit: 14 (3d6 + 3) acid damage, and the target is pulled into the plant’s space and enveloped by the pod, and the grapple ends. While enveloped, the target is restrained, and it has total cover against attacks and effects originating outside the pod. At the beginning of each of its turns, the target takes 8(3d4) acid damage until it is removed from the pod or the plant dies. The enveloped target doesn’t require air and gains 1 level of exhaustion for each hour it spends in the pod. If the target dies while enveloped, it immediately emerges from the pod as a living podling, wearing or carrying all of the original creature’s equipment.

As an action, a creature within 5 feet of the cannibal plant that is outside the pod can open the pod and pull the target free with a successful DC 15 Strength check. If the plant dies, the target is no longer restrained and can escape from the pod by spending half of its movement, exiting prone. The plant has one pod, which can envelop one creature at a time.

ElementalBeacon

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