Master Conversationalist. Clarence has improved his talking skills since his days as a noble and Secretary for the bandits, he has advantage on Deception and Persuasion checks.
Rapier. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Parry. The noble adds 2 to its AC against one melee attack that would hit it. To do so, the noble must see the attacker and be wielding a melee weapon.
Description
As a noble Clarence was a flawed man, spent way to much money and got involved with the wrong people, ending up in a major debt with some dangerous people. To avoid his pursuers, he got involved with a local bunch of bandits as their secretary followed by his families two guards Elthwe and Legotan who died horrifically against an adventurers summoned polar bear. After witnessing the death of his employer and family guards at the hand of an adventurer, he has been "convinced" to follow along with the adventurer knowing they are his best bet to either sort his debt or kill his pursuers.
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