Medium Humanoid (Human), Any Alignment
Armor Class 15 (breastplate)
Hit Points 24 (4d8 + 8)
Speed 30 ft.
STR
11 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
12 (+1)
WIS
14 (+2)
CHA
17 (+3)
Saving Throws CHA +5
Skills Deception +5, Insight +4, Persuasion +5
Damage Vulnerabilities Psychic
Senses Passive Perception 13
Languages Common, Elvish, Orc
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Master Conversationalist. Clarence has improved his talking skills since his days as a noble and Secretary for the bandits, he has advantage on Deception and Persuasion checks.

Actions

Rapier. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Reactions

Parry. The noble adds 2 to its AC against one melee attack that would hit it. To do so, the noble must see the attacker and be wielding a melee weapon.

Description

As a noble Clarence was a flawed man, spent way to much money and got involved with the wrong people, ending up in a major debt with some dangerous people. To avoid his pursuers, he got involved with a local bunch of bandits as their secretary followed by his families two guards Elthwe and Legotan who died horrifically against an adventurers summoned polar bear. After witnessing the death of his employer and family guards at the hand of an adventurer, he has been "convinced" to follow along with the adventurer knowing they are his best bet to either sort his debt or kill his pursuers.

Monster Tags: NPC

Habitat: Urban

GLG

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