Medium Humanoid, Typically Lawful Evil
Armor Class 16 (chain mail)
Hit Points 19 (3d8 + 6)
Speed 30 ft.
STR
14 (+2)
DEX
12 (+1)
CON
14 (+2)
INT
10 (+0)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws STR +4, CON +4
Skills Athletics +4, Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, plus one of your choice
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Formation Tactics. The Black Army warrior has advantage on saving throws against being charmed, or frightened while it is within 5 feet of at least one ally.

Second Wind. The Black Army warrior can use a bonus action on its turn to regain 5 hit points. If it does so, it can’t use this feature again until it finishes a short or long rest.

Actions

Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands.

Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Description

Black Army warriors are more seasoned soldiers and don't suffer the morale disadvantages of their less seasoned comrades.

ToasterJEC

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