Formation Tactics. The Black Army warrior has advantage on saving throws against being charmed, or frightened while it is within 5 feet of at least one ally.
Second Wind. The Black Army warrior can use a bonus action on its turn to regain 5 hit points. If it does so, it can’t use this feature again until it finishes a short or long rest.
Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands.
Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Description
Black Army warriors are more seasoned soldiers and don't suffer the morale disadvantages of their less seasoned comrades.
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