Medium Humanoid, Typically Lawful Evil
Armor Class 14 (studded leather)
Hit Points 44 (8d6 + 16)
Speed 30 ft.
STR
12 (+1)
DEX
14 (+2)
CON
14 (+2)
INT
16 (+3)
WIS
10 (+0)
CHA
8 (-1)
Saving Throws INT +6, WIS +3
Skills Arcana +6, Investigation +6, Religion +6
Senses Passive Perception 10
Languages Draconic Common, plus one of your choice
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Potent Cantrips. The Master Wizard can add its spellcasting ability modifier to the damage it deals with any cantrip.

Spellcasting (Mage). TheMaster Wizard's spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). TheMaster Wizard has following wizard spells prepared:

Cantrips (at will): gust, mage hand, minor illusion, toll the dead

1st level (4 slots): ice knife, magic missile, shield

2nd level (2 slots): invisibility, web

3rd level (3 slots): fireball, fly

4th level (1 slot): wall of fire

Actions

Quarterstaff. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage if used with two hands.

ToasterJEC

Comments

Posts Quoted:
Reply
Clear All Quotes