Armor Class
14
(studded leather)
Hit Points
44
(8d6 + 16)
Speed
30 ft.
STR
12
(+1)
DEX
14
(+2)
CON
14
(+2)
INT
16
(+3)
WIS
10
(+0)
CHA
8
(-1)
Saving Throws
INT +6, WIS +3
Skills
Arcana +6, Investigation +6, Religion +6
Senses
Passive Perception 10
Languages
Draconic Common, plus one of your choice
Challenge
7 (2,900 XP)
Proficiency Bonus
+3
Traits
Potent Cantrips. The Master Wizard can add its spellcasting ability modifier to the damage it deals with any cantrip.
Spellcasting (Mage). TheMaster Wizard's spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). TheMaster Wizard has following wizard spells prepared:
Cantrips (at will): gust, mage hand, minor illusion, toll the dead
1st level (4 slots): ice knife, magic missile, shield
2nd level (2 slots): invisibility, web
3rd level (3 slots): fireball, fly
4th level (1 slot): wall of fire
Actions
Quarterstaff. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage if used with two hands.
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