Large Construct, Unaligned
Armor Class 18 Plate
Hit Points 250 (10d20 + 5)
Speed 30 ft.
STR
20 (+5)
DEX
8 (-1)
CON
18 (+4)
INT
8 (-1)
WIS
8 (-1)
CHA
1 (-5)
Saving Throws STR +9, CON +8
Damage Vulnerabilities Lightning
Damage Resistances All
Damage Immunities Psychic
Senses Darkvision, Passive Perception 10
Languages All Cannot Speak All languages, Cannot speak.
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Actions

Mechanical Fury.  Upon reaching 25% of its hit points, the Bezerker can unleash Axe Barrage twice per turn, but must make a constitution save or take 1D8 damage.

Axe Barrage. The Bezerker warjack can make up to 2 attacks per turn

Action Melee Attack. Melee Weapon Attack: +2 to hit, reach 10 ft., 1-3 targets in front of warjack. Hit:  14 (2d6 + 4) [Slashing] damage. 

Pressure Surge. Once per day this creature can expend extra pressure from its boiler and move a further 20 feet forward in a mechanical charge..

Reactions

Violent Response. As a reaction to being surprised, the warjack spins on its central gyroscope, slashing out wildly at every creature within 5 feet [except its handler] dealing 1d6 slashing damage on successful hit.

Description

Developed by the Iron Clerics of Mechanicus, the Bezerker warjack is a man made attempt at mimicking the savage brutality of certain actions witnessed by staff. It's neural cortex is tweaked and altered to try imitate the brash brutality of the Barbarian, attempting to recreate rage and anger within the mind of the machine. The Bezerker is still in development but it is a large step forward in an attempt the quell the perceived threat from the south. 

Habitat: Urban

hypkno13

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