Tiny Construct, Lawful Neutral
Armor Class 13 Steel skin
Hit Points 7 (2d4 + 3)
Speed 45 ft.
STR
14 (+2)
DEX
17 (+3)
CON
17 (+3)
INT
4 (-3)
WIS
10 (+0)
CHA
2 (-4)
Saving Throws CON +5
Skills Acrobatics +5
Damage Resistances Piercing, Slashing
Damage Immunities Poison, Psychic
Senses Blindsight 60ft, Passive Perception 10
Languages Understands any languages its creator knows.
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Bloody Hook: If this creature hits a target with its Jagged Knife attack, it can attempt to grapple the opponent with advantage on the contested STR check.

Construct: This creature doesn't need to breathe, eat or sleep.

Immutable Form: This creature is immune to spells and spell effects that polymorph them into something else.

Mindless: This creature is immune to being charmed, deceived or put to sleep.

Actions

Jagged Knife: 5ft range, +4 to hit, 1D4+2 Piercing damage

Needle: 5ft range. +4 to hit, 1D4+2 Piercing damage

Bonus Actions

Needle: If the Chrome Orb successfully grapples an enemy, it can use its bonus action to make a Needle attack.

Description

These morbid constructs are flying steel orbs magically animated to fly on their own accord. They can follow simple commands from their creators and defend them without the need to utter a word. Each sphere is equipped with a jagged knife blade and a piercing needle that they use to stab into a creature's flesh. Once attached, they inject their needle and attempt to drain the victim of blood. They can reach frightening speed, easily enough to catch up with most humanoids.

Cruel hearted artificers make common use of these death spheres as cheap, easy to assemble guards who can patrol their lairs at any hour without the need to rest, eat, sleep or drink.

ByzantiaDev

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