Large Beast, Typically Neutral Evil
Armor Class 16 (natural armor)
Hit Points 65 (9d10 + 18)
Speed 40 ft., Burrow 40 ft., Climb 30 ft.
STR
18 (+4)
DEX
13 (+1)
CON
16 (+3)
INT
3 (-4)
WIS
13 (+1)
CHA
3 (-4)
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Poisoned
Senses Blindsight 60 ft., Passive Perception 10
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Reflective Carapace 

when the Blight Scorpion is targeted with a spell attack, roll a d6. On a 1-5, the spell bounces off and fails. On a 6, the spell is reflected toward the caster. 

 

Actions

Multiattack. The scorpion makes three attacks: two with its claws and one with its sting.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 4) bludgeoning damage, and the target is grappled (escape DC 15). The scorpion has two claws, each of which can grapple only one target.

Sting. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 9 (1d10 + 4) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one.

Description

When Giant scorpion eggs and their subsequent spawn are exposed to magical enhancement and corruption, their scales can become resistant to magic. They become particularly strong and resilient as well.

Monster Tags: Misc Creature

Habitat: Desert

JordanJones

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