Tiny Swarm of Tiny fey, Neutral Evil
Armor Class 14 (leather armor)
Hit Points 2 (1d4)
Speed 10 ft.
STR
3 (-4)
DEX
18 (+4)
CON
10 (+0)
INT
14 (+2)
WIS
13 (+1)
CHA
11 (+0)
Skills Perception +3, Stealth +8
Senses Passive Perception 13
Languages Common, Elvish, Sylvan
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Actions

Longsword. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 slashing damage.

Shortspear. Ranged Weapon Attack: +6 to hit, range 15/30 ft., one target. Hit: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.

Heart Sight. The sprite touches a creature and magically knows the creature's current emotional state. If the target fails a DC 10 Charisma saving throw, the sprite also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw.

Invisibility. The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.

Description

Cave sprites are a greyish mossy color throughout, with enlarged eyes. These willful and territorial creatures have lost the ability to fly, but in turn they are much more stout and game than their winged cousins.

Lair and Lair Actions

Cave Sprites dwell in natural caverns primarily, particularly caverns with ample sources of water.
They will also take up residence in unfrequented cellars, basements, or wells, if humans encroach on their territories, or if it simply suits them.  They have also been known to make temporary dwellings in dense briar thickets and in abandoned animal dens.

Habitat: ForestHillMountainUrban

Gammond_Windleaf

Comments

Posts Quoted:
Reply
Clear All Quotes