Shock Susceptibility. If the Colossal Turkey takes lightning damage the Colossal Turkey is Stunned until the end of its next turn.
Terrifying Size. At the beginning of each creatures turn, if they are within 60ft and can see the Colossal Turkey, they must make a DC 15 Wis check or be frightened for 10 minutes. The creature can repeat this check at the end of every turn, once they successfully make the save they are immune to these effects for the next 24 hours.
Ignorance is Bliss. The Colossal Turkey has no mental capacity and therefore can't be effected by the charm or frightened status effect.
Multi attack. Colossal Turkey makes three attacks. Two kick attacks and one peck attack.
Kick. Melee Attack: +8 to hit, reach 10 ft. Hit: 13 (2d8 + 5) bludgeoning damage. On a hit the target must make a successful DC17 Str save or be pushed 10ft away from the Colossal Turkey.
Peck. Melee Attack: +8 to hit, reach 10ft. Hit: 15 (2d10 + 5) piercing damage. On a hit the target must make a DC17 Str save or be thrown 15ft in a random direction away from the Colossal Turkey. The target takes 2d6 fall damage and lands prone.
Flutter (Recharge 5-6). The Colossal Turkey flutters wings causing a blast of thunder energy. Everyone in a 30ft cone (originating from the center of the Colossal Turkey) must make a DC 17 Dex save or take 24(6d8) Thunder damage and be blown 15ft away from the Colossal Turkey and knocked prone. A successful save takes half damage and is not blown or knocked prone.
Description
The Colossal Turkey is a complete mystery to all who have seen it and studied it. It seems to be a normal Turkey but stands 85ft tall. It grazes like a normal Turkey would and can singlehandedly clear entire farms of their crops. To combat this most send heavily armored guards and keep the colossal beast captive until a feast. They then let their best warriors try their hand at killing it to feed the city.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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11/26/2018 4:09:08 AM
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511
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11
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1
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Coming Soon
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