Shadow Stealth. While in dim light or darkness, the alp
can take the Hide action as a bonus action.
Shapechanger. The alp can use its action to polymorph
into a Small or Tiny beast it has seen, or back into its
true form. Its statistics, other than its size, are the same
in each form. Any equipment it is wearing or carrying
isn’t transformed. It reverts to its true form if it dies.
Sunlight Sensitivity. While in sunlight, the alp has
disadvantage on attack rolls, as well as on Wisdom
(Perception) checks that rely on sight.
Innate Spellcasting. The alp’s spellcasting ability is
Wisdom. The alp can innately cast the following spells,
requiring no material components:
At will: invisibility
3/day each: silent image, sleep
1/day each: bestow curse, dream
Sleeper’s Slap. Melee Weapon Attack: +4 to hit, reach
5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage,
and if the target was sleeping or unconscious before
it was hit, it must succeed on a DC 13 Wisdom saving
throw or be frightened and restrained for 1 minute. The
creature can repeat the saving throw at the end of each
of its turns, ending the restrained condition on itself on
a success. The creature must succeed on another saving
throw on a following round to end the frightened
condition.
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