Medium Aberration, Neutral Evil
Armor Class 16 (natural armor)
Hit Points 110 (20d8 + 17)
Speed 40 ft.
STR
13 (+1)
DEX
16 (+3)
CON
13 (+1)
INT
2 (-4)
WIS
13 (+1)
CHA
6 (-2)
Saving Throws DEX +8, CON +6, CHA +3
Skills Survival +9
Damage Resistances Damage from Spells
Senses Darkvision 60 ft., Passive Perception 11
Languages --
Challenge 14 (11,500 XP)
Proficiency Bonus +5
Traits

Magic Resistance. The Annihilator has advantage on saving throws against spells and other magical effects.

Keen Smelling. The Annihilator has advantage on Wisdom (Perception) or Wisdom (Survival) checks that rely on smell.

Actions

Multiattack. The Annihilator makes two touch attacks.

Annihilating Touch. Melee Spell Attack: +18 to hit, reach 5 ft., one creature. Hit:  the target is effected as if they failed the save of a disintegrate spell.

Description

Creatures of Destruction. Deep in the bowels of the Underdark, far down in the lowest layers, lurks a strange creature that can disintegrate creatures and objects with a touch of its prehensile antennae. The annihilator seems to derive sustenance and pleasure from destroying things, especially living creatures. An annihilator measures 5 feet long and 3 feet high and weighs about 200 pounds. Its physical features are similar to those of a rust monster, except that it has an extra pair of antennae and no mouth. Its hide varies in color from a pallid blue on its underside to a light violet on its upper back.

Sadistic Combatants. Annihilators prefer to attack living creatures, but they happily target anything mobile with their disintegrating antennae. Once an annihilator decides to attack an object or creature, it doesn’t stop until its target has been disintegrated. If its quarry escapes, the annihilator endeavors to track it down and finish what it started. The monster has been known to pursue prey for tremendous distances to achieve this goal.

Monster Tags: Misc Creatureabberationaberration

Habitat: Underdark

Scarletsteam

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