Dark Devotion. The extremist has advantage on saving throws against being charmed or frightened.
Spellcasting. The extremist is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The extremist has the following spells prepared:
Cantrips (at will): light, sacred flame, thaumaturgy, message
1st level (4 slots): command, inflict wounds, shield of faith, false life
2nd level (3 slots): hold person, spiritual weapon
3rd level (3 slots): animate dead, fireball, gaseous form
4th level (3 slots): greater invisibility, wall of fire
5th level (1 slot): contact other plane
Multiattack. The extremist makes two melee attacks.
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.
Description
Extremist are often a cult's leader or prime example, using their power and strength to influence and prey on those of weak will. Most are interested in personal power above all else.
Previous Versions
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10/4/2021 2:40:28 AM
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