Medium Humanoid (Human), Lawful Neutral
Armor Class 16 Breastplate, Shield
Hit Points 21 (3d8)
Speed 30 ft.
STR
12 (+1)
DEX
11 (+0)
CON
12 (+1)
INT
12 (+1)
WIS
15 (+2)
CHA
15 (+2)
Saving Throws WIS +4, CHA +4
Skills Insight +4, Medicine +4, Religion +4, Survival +4
Senses Passive Perception 12
Languages Common, Giant Elk, Primordial
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Healer.  Alwyn is an able physician, allowing him to mend wounds quickly and get your allies back in the fight. He gains the following benefits:

  • When he uses a healer's kit to stabilize a dying creature, that creature also regains 1 hit point.
  • As an action, he can spend one use of a healer's kit to tend to a creature and restore 1d6 + 4 hit points to it, plus additional hit points equal to the creature's maximum number of Hit Dice. The creature can't regain hit points from this feat again until it finishes a short or long rest.

Prepared Spells. Alwyn chooses a number of cleric spells equal to his Wisdom modifier + his cleric level.

Spellcasting. Alwyn Fletcher is a 3rd-level spellcaster. His spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). Alwyn has the following Cleric spells prepared:
Cantrips (at will): Guidance, Light, Spare the Dying
1st level (4 slots): Bane, Cure Wounds, Healing Word 
2nd level (2 slots): Hold Person, Prayer of Healing

Actions

Emboldening Bond.  Alwyn can forge an empowering bond among people who are at peace with one another. As an action, he choose a number of willing creatures within 30 feet of him (this can include himself) equal to his proficiency bonus. He creates a magical bond among them for 10 minutes or until he uses this feature again. While any bonded creature is within 30 feet of another, the creature can roll a d4 and add the number rolled to an attack roll, an ability check, or a saving throw it makes. Each creature can add the d4 no more than once per turn.

Alwyn can use this feature a number of times equal to his proficiency bonus, and he regains all expended uses when he finishes a long rest.

Channel Divinity. Alwyn gains the ability to channel divine energy directly from his deity, using that energy to fuel magical effects.

  • Turn Undead - As an action, Alwyn presents his holy symbol and speaks a prayer censuring the undead. Each undead that can see or hear him within 30 feet of him must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.  A turned creature must spend its turns trying to move as far away from Alwyn as it can, and it can’t willingly move to a space within 30 feet of him. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.
  • Balm of Peace - Alwyn can use his Channel Divinity to make his very presence a soothing balm. As an action, he can move up to his walking speed, without provoking opportunity attacks, and when he moves within 5 feet of any other creature during this action, he can restore a number of hit points to that creature equal to 2d6 + his Wisdom modifier (minimum of 1 hit point).  A creature can only receive this healing only once whenever Alwyn takes this action.

Mace. Melee Weapon Attack: +1 to hit, reach 5 ft., 1 target. Hit: 4 (1d6 + 1) bludgeoning damage. 

Sling. RangedWeapon Attack: +0 to hit, range 30/12 ft., 1 target. Hit: 2 (1d4 + 0) bludgeoning damage.

Bonus Actions

Channel Divinity
Harness Divine Power
 - Alwyn can expend a use of his Channel Divinity to fuel his spells. As a bonus action, he touches his holy symbol, utters a prayer, and regains one expended spell slot, the level of which can be no higher than half his proficiency bonus (rounded up). The number of times he can use this feature is based on the level he's reached in the Cleric class: 2nd level, once; 6th level, twice; and 18th level, thrice.
He regains all expended uses when he finishes a long rest.

Reactions

Attack of Opportunity.  Alwyn can make a melee attack when a hostile creature he can see moves out of his reach.  The attack occurs right before the creature leaves his reach.

Description

Alwyn Fletcher is a Cleric of the Peace Domain.

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The amazing art attached to this creation is not my own, and was stolen from the world wide web with a successful DC 15 Sleight of Hand Check!

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