Medium Fiend, Chaotic Evil
Armor Class 14 (natural Armor)
Hit Points 32 (3d6)
Speed 35 ft., Climb 20 ft.
STR
15 (+2)
DEX
10 (+0)
CON
12 (+1)
INT
14 (+2)
WIS
9 (-1)
CHA
9 (-1)
Saving Throws STR +4, INT +4
Skills Stealth +0
Damage Vulnerabilities Poison
Damage Resistances Fire
Damage Immunities Necrotic
Condition Immunities Frightened
Senses Darkvision, Passive Perception 10
Languages Abyssal, Infernal Understands common but can't speak it
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Actions

Trick Attack. On their turn in battle, while attacking a surprised target, Axelin can add another 2d4 damage to your damage roll.

Shadowy Disappearance. Once per battle, you can physically turn into a shadow and disappear. You cannot take damage or attack while in this form.

 Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit:  10 (2d6 + 1) slashing damage. 

Evil Breath. Ranged Weapon Attack: +4 to hit, range 30/150 ft., one target. Hit: 8 (1d8 + 2) necrotic damage.

dandplayer

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