Armor Class
14
(natural Armor)
Hit Points
32
(3d6)
Speed
35 ft., Climb 20 ft.
STR
15
(+2)
DEX
10
(+0)
CON
12
(+1)
INT
14
(+2)
WIS
9
(-1)
CHA
9
(-1)
Saving Throws
STR +4, INT +4
Skills
Stealth +0
Damage Vulnerabilities
Poison
Damage Resistances
Fire
Damage Immunities
Necrotic
Condition Immunities
Frightened
Senses
Darkvision, Passive Perception 10
Languages
Abyssal, Infernal Understands common but can't speak it
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Actions
Trick Attack. On their turn in battle, while attacking a surprised target, Axelin can add another 2d4 damage to your damage roll.
Shadowy Disappearance. Once per battle, you can physically turn into a shadow and disappear. You cannot take damage or attack while in this form.
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 1) slashing damage.
Evil Breath. Ranged Weapon Attack: +4 to hit, range 30/150 ft., one target. Hit: 8 (1d8 + 2) necrotic damage.
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